![]() It's neat, but too conditional to really give you any control. The Fortuner is a hybrid support/attack class that relies on end-of-turn and random-chance effects for support, then does damage by inflicting status effects then using spells that critical if they hit a target afflicted by those effects. The Rune Knight is a sort of magic tank that can give party-wide defense buffs, provoke, and do elemental hits. You ally with the Lucier, gaining access to two new classes: The Rune Knight and the Fortuner. Toward the end of the Nyala arc, things change. Namely the "Warp Wire" and encounter reduction. Field skills are still there but they removed the skills that completely obsoleted certain consumable items. It's just on the 3DS so your map is on a sub-screen and not superimposed over the main view. The graphical style is the same, the interface is the same. You take your party of three, go out, gain some skill points, learn skills. The first third of the game feels extremely 2020 in this way. The Duelist is a mage that draws a hand of up to six cards at random and expends them to cast spells. Then you have the Duelist, which is the most Yu-Gi-Oh thing in an RPG since the Yu-Gi-Oh games. still basically a Samurai actually (though you choose two-hand or dual-wield and have no reason or capability to change once you do). The Agent is a combination of the Trickster and the Hacker, the God Hand is this strange hybrid of the Destroyer and the Healer, the Samurai is. ![]() You start with access to four classes (with one having two forking build paths) and they're all mashups of former classes in really strange and unique ways. ![]() VFD keeps the "three characters and skill points" model of things, but mixes up the class distribution heavily. I personally feel that's quite a shame since I spent most of this playthru bouncing up and down at the references and throwbacks strewn all through the game. That means most people who played it weren't aware of all the backstory leading up to this point and all the references went over their heads. ![]() Series fans will recognize almost all of the visitable locations.Īs an interlude here: Code VFD is the only 7th Dragon game to get an official localization in the west. That's how fast they start tying in prior games. Your first true dragon to hunt is Nyala, the final boss from the original 7th Dragon. Nodens corp's tool for gathering these samples is a time machine and your first stop is Atlantis: the home of the Lucier that you only hear reference to in the prior games. They want to conscript you into their anti-dragon force and gather samples of the titular 7 True Dragons to make a weapon that can defeat them when they return. Those developers call you into a secret meeting and tell you that dragons are preparing to return, but you uniquely have the power to battle them. As part of trying out an exclusive VR game that chronicles the events of 2020, you set a high score and flag the attention of the game's developers. It's one of those corps that forms the nexus of the plot. A lot of the city is still a wreck but civilization has largely recovered to the point where things like "video game megacorps" can happen again. VFD takes place in Tokyo 75 years after the events of 7th Dragon 20-II. No pressure, no looming threat of destruction. Everything is cool, there is no major dragon threat, and you're a budding hero doing fledgling hero things. VFD also returns to its more poppy, bright, and fun aesthetic that you see in the prologue of 7th Dragon. It's full of references and homages to the prior games, even going so far as to more tightly tie 7th Dragon into its 2020 counterparts a connection that was flimsy and largely implied at best in prior titles. You can tell from the beginning that VFD is intended to be a wrap-up game. It's a good thing they did too, VFD may be the best game of an already amazing series. In the middle of development the studio went bankrupt and Sega had to take up the project and finish it. The 7th Dragon series started on the Nintendo DS, then moved to the PSP, then moved back to the 3DS for its final chapter and this is the final chapter. ![]() Great in its own right but nothing new to speak of.ħth Dragon III: Code VFD, though, is quite different. 2020-II feels more like a second half of 2020 than its own game. She's a party-wide heal/buff character who gets a super powerful AoE attack late in the game. In truth, 2020-II is just a continuation of 2020, with no mechanical additions to speak of save for the introduction of one new class: The Idol. I didn't really write about it because there wasn't much to write about. : 7th Dragon III: Code VFD - The End of the Dragon ChronicleĪt some point earlier this year I played through 7th Dragon 2020-II. ![]()
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